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######      Mad FF 1.05      ######
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      Mod team: Aegis, Kovin

Mad FF 1.05:
New Feature: Good news - metal exctractors and radars can now be upgraded to next level by clicking "Morph" button when you select them. Remember you have to have building or unit of tech level that is high enough - for example, after you build shipyard lvl 2 you can upgrade your Metal extractors lvl 1 to lvl 2.
Fixed: Invincible was not available for building cause of typo in sidedata.tdf. Corrected.
Plans: With the ability to morph units and buildings, we will look deeper into that field and decide which other units (if there will be such units) should get their own morphing ability.
Thanks: Aegis for modyfying morphing script so it can be used with FF. Other moders who gave us crucial info that allowed it.


Mad FF 1.04:
Change: All units now cost 65% compared to FF 1.21
Change: Due to complains about unit movement changes I returned them to initial values, then increased acceleration, brake rate, turn rate and speed by 33 percent.
Change: Unit speed for Figher-hunter units Morningstar, Heretic, Triage, Victory and Archon  increased, because they had problems catching up with bigger units they were supposed to protect. They weight less, have light weaponry, so there is no need why they should be slower.
Change: Reload times of all weapons decreased by 50%, so units shoot 2 times faster.
Change: All weapon damage decreased by 33%.


Mad FF 1.03b:
QuickFix: I missed some object files, the ones mentioned in weapons directory. Corrected now.


Mad FF 1.03:
Change: All units now cost 75% (metal, energy and buildtime) compared to FF 1.21
Change: All units now have 80% HP compared to FF 1.21
Change: Ressurect units (Lazarus and Reanimator) moved from lvl 3 shipyards to lvl 2 shipyards to make them more useful.
Change: Unit speeds, turn rates, acceleration and brake rates for all units changed, not much for capital ships, much more for smaller ones.
Fix: Armor.txt now contains new unit names, so units are in their correct class again.
Internal: From Final Frontier 1.21, number of files decreased by almost four hundred. Another almost one thousand files were changed, all of them in several aspects. Mod is now much easier to read and change, file names matches unit names, etc.


Mad FF 1.01:
Unit kicked: Repair platforms for both sides. They were much more annoying then helping.